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By: Leigh Sherval

On: 09-Nov-2009

86 Comments

Dante's Inferno Preview

EA's foray into super-violent games continue with Dante's Inferno hot on the heels of Dead Space and taking more than a few lessons from God of War. Read on for our Eurogamer Expo Preview.
The scholars aren’t happy and EA looks set to cause as much controversy as possible with their marketing but, when all is said and done, Dante’s Inferno was located right next to God of War III at the recent Eurogamer Expo and held its own. No easy feat considering the lineage and hype surrounding that game.

Loosely based on Dante Alighieri’s 700 year old poem, this action game dumps the smarts in favour of intense, bloody violence and looks set to repeat the success of last year’s “Dead Space.” Inferno isn't straying far from the template established by its peers but it’s certainly performing well.

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The demo features a few of the games early stages and begins with Dante on the back of what looks like a giant boat, but often resembles a giant man. It’s hard to say. You’re instantly swamped with enemies but are more than capable of evening the odds with a giant scythe weapon, apparently stolen from Death itself before entering Hell.

No real surprises here, Dante has access to light and heavy attacks which can be strung together into lengthy combos. You’re able to dodge in all directions and parry incoming attacks also. The scythe seems to have multiple forms at this point, with the form changing mid-combo depending on your button inputs. There are huge, sweeping attacks that engulf multiple targets as well as direct, spear-like attacks which deal more damage to those specifically on the receiving end.

Dante also has a magic cross in his possession, which is ultimately used for defence. Early videos showed Dante wielding this thing whilst looking awesome doing it but, based on my time with the game; it has no offensive value and functions purely as a way to put distance between yourself and the various creatures trying to rip you to bits.

The combination of scythe and cross makes short work of weaker enemies but the demo also throws some larger challenges your way. These tougher enemies have weapons of their own and can absorb a fair bit of punishment before the pre-requisite QTE sequence pops up. The reliance on QTE sequences is the only thing that bugged me about the experience.



With so little to play through, it’s hard to tell how often these QTE sequences will arise but during the demo there were at least four occasions where Dante would look incredibly awesome doing something that is mostly out of the player’s control. Like during the boss fight with King Minos. It looks incredibly cool to stab his tongue onto a spiked wheel and cleave his head in two, but it’s not particularly involving.

Dante’s Inferno isn’t out until February but is already technically impressive. Sporting a strong art style, inspired by the poems descriptions of hell, and excellent, fluid animations, Dante’s Inferno currently runs at a solid 60 frames per second. In an epic action game fluidity is important and it’s certainly nailed here.

Action fans should definitely be keeping an eye on Dante’s Inferno. Along with God of War III, Bayonetta and Darksiders, this looks like another strong release for early 2010. With such a rich source to draw from, Inferno could definitely be strong enough to leave its mark on the genre.