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DmC - Devil May Cry

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Re: DMC / Devil May Cry

Postby MoBiUGeArSkIn on Tue Apr 10, 2012 7:16 pm

Captivate Demo:





Captivate Interview:


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Re: DMC / Devil May Cry

Postby patrick_bateman on Tue Apr 10, 2012 9:30 pm

MoBiUGeArSkIn wrote:By that logic, we can "meh" every game in every genre bar the one at the top.

So now we're playing a couple of games a year. If that. On the plus side, we did just save a load of money.


It just looks like the same old DMC, which dont get me wrong, is good. The 3rd game is still brilliant. But Bayonetta is the best of its type ever.
"James Cameron does not do what James Cameron does for James Cameron... James Cameron does what James Cameron does because James Cameron IS James Cameron."

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Re: DMC / Devil May Cry

Postby MoBiUGeArSkIn on Tue Apr 10, 2012 9:59 pm

Well none of the prior games had any emphasis on maintained vertical combat, so that's new. And the idea behind the "living city" of Limbo is an interesting setting. Considering how static previous DMCs were. Plus, he has brown hair now.

FUUUUUUUUUU!!!!!!!!!!

:lol:

I wonder if his bro is in this?

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Re: DMC / Devil May Cry

Postby MoBiUGeArSkIn on Wed Apr 11, 2012 9:33 pm

Capcom wrote:The next installment of the multi-million selling Devil May Cry franchise, DmC sees Capcom collaborating with UK based Ninja Theory to explore new frontiers for the series. Set against a contemporary backdrop, DmC will depict a duplicitous world where nothing is ever as it seems and the line between good and evil is constantly blurred. Spurred into action by the promises of a trusted relation, Dante bursts into this world intent on revenge at any cost. DmC will retain the series’ signature mix of sword and gunplay but add additional weapons, all new powers and a revitalized gameplay system as players encounter the game’s devilish mix of enemies and navigate the rich, interactive environment. A true collaboration, DmC sees the team at Ninja Theory joined by key staff from Capcom’s R&D division. Creative direction for the title will be undertaken by Ninja Theory’s Tameen Antoniades and overseen by Hedeaki Itsuno, who has worked on all previous titles in the series. DmC is being co-produced by Capcom’s Japanese and North American development operations.


Trusted relation? Vergil?

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Re: DMC / Devil May Cry

Postby MoBiUGeArSkIn on Tue May 22, 2012 7:49 pm

Really positive preview in the June issue of EDGE.

They describe the combat revisions in a little more detail. Instead of each trigger switching though equipped weapons, each trigger is assigned "Angelic" and "Demonic", or Light and Heavy. Holding either trigger augments the primary attacks, and switches to that weapon for the duration it is held. So you can effectively switch between weapons and fighting style without actually switching. Sounds really elegant. Little more about that in the below interview.

The scoring system has been revised also, you no longer need to use Dante's pistols to keep a combo going. The combo ratchets up and is only broken once you take a hit or the combat sequence ends.


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Re: DMC / Devil May Cry

Postby MoBiUGeArSkIn on Wed May 23, 2012 4:50 pm

Another casualty slips to 2013.

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Re: DMC / Devil May Cry

Postby MoBiUGeArSkIn on Wed Jun 06, 2012 6:52 pm


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Re: DMC / Devil May Cry

Postby MoBiUGeArSkIn on Sun Sep 23, 2012 9:16 am


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Re: DMC / Devil May Cry

Postby MoBiUGeArSkIn on Sun Sep 30, 2012 11:20 am

Ninja Theory's going to have the last laugh on this one. Played through the demo yesterday at Eurogamer at it's shaping up to be a quality hack n' slash. The combat looks graceful and feels very technical. The style switching (triggers) gives the action a free-wheeling feel, allowing you to experiment with different combinations very quickly. The drop from 60fps to 30fps hasn't had any impact other than a visual one. The game feels fast. Came away really impressed!

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Re: DMC / Devil May Cry

Postby MoBiUGeArSkIn on Sat Oct 20, 2012 12:03 pm



If you're going to the MCM next week, it'll be playable again.

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Re: DMC / Devil May Cry

Postby MoBiUGeArSkIn on Mon Nov 19, 2012 10:21 pm

Image

Solid Preview on IGN, and confirmation of a DLC campaign side story thing for Vergil.


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Re: DMC / Devil May Cry

Postby Noir on Mon Nov 19, 2012 10:30 pm

I applaud you for keeping this thread going all year but I just can't get interested in this.

'Transform Dante's shotgun, scythe and axe into samurai devastators!'

Wait, why would I want to do that?! A shotgun and a scythe sounds much better than samurai 'devastators'. :lol:

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Re: DMC / Devil May Cry

Postby MoBiUGeArSkIn on Mon Nov 19, 2012 10:37 pm

You'll dig it once it's in your hands. They really need to get a demo out ahead of release. Any concerns anyone may have over how this thing handles will melt away with that demo. I thought it played brilliantly through those two levels, came away with the exact same feeling as the IGN writer.

Just found a new video:


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Re: DMC / Devil May Cry

Postby MoBiUGeArSkIn on Tue Nov 20, 2012 9:01 pm

And as if by magic... Demo up!

1.3 gig.

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Re: DMC / Devil May Cry (Demo Up)

Postby MoBiUGeArSkIn on Wed Nov 21, 2012 6:21 pm

You guys should totally get in on this. If you like action games then this is probably going to end up being one of this generations best. The combat is lush, with huge combo potential. I would recommend playing through it multiple times, just to get the hang of the Angel/Demon controls. It's a really fluid, robust system that's hugely satisfying.



Also worth noting that whilst the demo does unlock "Son of Sparda" difficulty, the full game will ship with the unlockable modes you're expecting...

Son of Sparda - Enemies get tougher, attack waves are remixed.

Dante Must Die - Contains the strongest enemies and insane attack waves

Heaven or Hell - The remixed mode, but everyone and everything, including Dante, dies after one hit.

Hell and Hell - The same as above, but only Dante dies after one hit.

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