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Brink Preview

Postby Noir on Tue Dec 01, 2009 8:40 pm

Brink Preview

Jasper Kashap, BXB's most searched for man, spills the beans on Splash Damage's upcoming shooter.

Image

Splash Damage won’t ring many bells with console gamers. Initially stumbling upon success with a roster of highly acclaimed Quake 3 mods, they became highly respected for creating both Enemy Territory and handling Doom 3’s multiplayer component. Earlier this year, the FPS multi-player veterans signed a deal with Bethesda to develop a new title, Brink. Situated in a welcomingly colourful utopia in the distant future, Brink's gameplay focuses on co-operative missions based on a foundation of customisable classes and experience points.

The mission demonstrated involved a meta objective of escorting a robot across a war torn town to diffuse a bomb. However, upon choosing one of the archetypal classes and weapon load out, you’re able to choose from a variety of sub-missions to complete that will hinder the opposition's ability to halt your progress. Each of these objectives will earn you a predetermined amount of experience based on their difficulty and will dynamically affect your team’s progress on the ultimate objective. Of course, it is totally up to you whether you deviate from the original objective, but the option to devote yourself to smaller tasks within the context of the mission caters to the class based structure of the game.

A fully functional co-operative structure permits up to 7 other friends to drop in and take the place of an AI teammate at any point within a mission. Additionally, the ability for another 8 people to populate the opposition ensures that the potential for tense objective based gameplay is present.

Character customisation also appeared to be impressively extensive. An art-style reminiscent of Timesplitters blended with a broad array of options to tinker with guarantee that you’ll be able to create plenty of whacky looking avatars. Additionally, the persistent experience system is promised to be deep enough to encourage several playthroughs of the game's campaign.

An interesting feature that seems totally unrelated to the multi-player focussed components is SMART (Smart Movement Across Random Terrain). Similar to both Mirror’s Edge and Assassin’s Creed, when pressed, the SMART button leaves it up to the player to dictate the direction you move in but will take care of any traversal of obstacles for you. One example given involved a doorway blocked with laser beams. With SMART activated the player can either approach the door and look upward upon which SMART will then vault your character over the beams or, conversely, if you aim downwards SMART will initiate a slide underneath the beams.

The promise of truly dynamic missions merged with 8 players per side co-operative action is tantalising enough. However, the prospect of a fully integrated and persistent experience system complete with weapon and gadget upgrades suggests that Brink is an extremely ambitious product. A tentative release date of spring 2010 has now been changed to autumn 2010, but if Splash Damage’s back catalogue is anything to go by it will be well worth the wait.
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Re: Brink Preview

Postby hallben on Wed Dec 02, 2009 8:07 pm

Intriguing.

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Re: Brink Preview

Postby Phlashman on Wed Dec 02, 2009 10:03 pm

I'm certainly interested in it, I'd like to see more.
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Re: Brink Preview

Postby MoBiUGeArSkIn on Sat Dec 05, 2009 2:23 pm



Looks almost like Killzone 2 in motion.
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Re: Brink Preview

Postby kasai on Mon Jan 18, 2010 11:51 am

Video of brink shows character customization

http://www.vg247.com/2010/01/18/new-bri ... omisation/

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Re: Brink Preview

Postby Noir on Fri Mar 12, 2010 8:29 pm

Monkey C wrote:Couldn't find a thread on this, which is odd.

Anyway, they were showing a live gameplay demo every hour at PAX this year, right next to our booth, and it does look really, really good. It's effin' gorgeous for starters, and the gameplay mechanics worked a treat. It's an FPS that can be played online or offline, and you can choose from various classes. So far, so everything else. However, Brink also features an on-the-fly mission system, where you can choose specific tasks, which then open up follow-up missions and give you XP. Two factions, rebels, and the cops, and character creation is really flexible to suit play styles etc. All in all I was dead impressed with Brink, and will definitely be keeping it on the radar.

Monk



kasai wrote:http://www.vg247.com/2010/03/12/new-brink-trailer-shows-mad-fighting-dying/

New trailer for brink :D

another game I can't wait for.



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Re: Brink Preview

Postby kasai on Fri Mar 12, 2010 8:31 pm


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Re: Brink Preview

Postby MoBiUGeArSkIn on Fri Mar 12, 2010 8:40 pm

Nice trailer! Even if it is all CGI. The actual game engine is very nice.
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