Yeah I read that this afternoon. Just like that preview, I'm cautiously optimistic about this. I do feel it's veering too much away from what made the series great originally, but IO have said you can do missiong by killing just the target(s) and no-one else, preferably making it look like an accident.
One of my favourite missions from the last game is where your target is checked into an exclusive rehab center, only you don't know who the target is until you free an agent that is being held there. So I strolled up the path, calmly nicked the admission papers from some guy who had his back turned having a cigarette, and checked myself into the clinic. A quick change later and I was strolling around the clinic with all the other patients, one of the doctors was very friendly.
I spotted three guys who had their own security teams, it had to be one of those, but I needed to be sure. So after looking around, I spotted a doctor leaving his office; I sneaked in, and bagged myself a spare set of the doc's clothes. To all appearances, I was now a doctor. I figured there had to be more to this place, else there wouldn't be so much security; I was right, I found a doorway that led underground to the wash and break rooms. At the other end of the hallway I was stopped by a security guard - only therapists were allowed further access apparently ... didn't I pass a therapist drinking coffee in the break room?
Indeed I did! He just put down his coffee and walked off. So making sure no-one was around, I put a sedative in his coffee. A few minutes and a small fit later, the therapist was on the floor. I nicked his clothes and the key to medical wing, and hid his body in one of the nearby industrial containers. The security guard gave me a funny look, but he let me through. Up the stairs I went and found myself at the medical wing. The key unlocked the door to Observation where I managed to snag a pass and a cell key. Cell key? They're keeping people locked up? I was certain that here was where the other agent, my contact, was being held. After looking through the cells, I found him. He gave me a pic of the target, and so now I had to get him out of there.
The agency was kind enough to supply me with an experimental drug that puts the person into a deep coma, deep enough that on the outside you appear dead, until you get given the antidote of course. I jabbed him with the drug and contacted Diana at the agency, she advised me that the other two men I'd spotted were now targets of opportunity, paying $50,000 per head; killing them was entirely up to me. I ended the call, and left my contact there, flat-lining on the monitors, before casually making my way back up to the main building.
So, three targets now. I spied one of the targets of opportunity taking a cheeky drink every so often from a bottle hidden in a spinning globe in the library. Is that a chandelier above his head? It appears to be connected to... Upstairs I went, and sure enough, that chandelier was secured to the wall of the indoor balcony looking over the library. No-one was around, so I planted a simple small bomb at the fixing. On my way back I noticed my other target of opportunity coming out of his room, he was in and out of that room a lot, what the hell is he doing in there? His security guards would not let me in, however the room next door had an adjoining balcony. So next door I went, and then got into his room ... mmmm, meatballs! The wiseguy was cooking, and had a large gas cooker in his room ... if I just do this ... the next time he turns this on ...
I got back downstairs just in time to spot my other target taking another drink. One press of my detonator and ... oh that's such a shame, what a tragedy. Ok, on to my main target, wait, was that an explosion? Security were rushing upstairs, my other target had gone back to his cooking it seems. Oh well, that's a nice $100,000 in my pocket. So, my main target was all that was left; he seemed to be never alone, security followed him everywhere ... apart from the gym. He appeared to to a little shadow boxing in the mirror, and then made his way over to do some benchpresses. Here is my chance! I let him wear himself out a little, and then stood above him as if to spot him. I could see that no-one was around, so as soon as he put the bar back on the rack, I picked it up and slammed it down onto his larynx. He struggled, but his energy was already spent; it didn't take long, and I was long gone out of there by the time one of his guards spotted him.
So, job done apart from getting my contact out, who was by now in the morgue down by the main gate. I made my way back to the small changing room and got back into my clothes, checked out of the clinic, and strolled down to the morgue. Security didn't seem to mind me going in there, perhaps they were used to relatives going in to see their tragically deceased loved ones. Anyway, I revived my contact and we both escaped through the side exit, leaving Pine Cone Rehabilitation Centre to contemplate the impact three tragic and fatal accidents would have on its reputation, not to mention the hefty insurance bill.
If I can still play the game like that, I'll be fucking ecstatic.
"What the fuck is this, tinker tailor soldier cunt?"